Showing posts with label ui. Show all posts
Showing posts with label ui. Show all posts

Friday, December 28, 2012

User Interface serves the purpose

While visiting my parents' place, I found the following label on a light switch by a walk-in closet door.

'Off' is not the up-position.

It made me pause.  Wait, is the light switch flipped so that up position is on and down position is off?  I opened the door and checked.  No, it was not.  Light was turned off.  Mother must have labeled it wrong.

When I was stepping out in the morning, I saw another light switch label by the side entrance to the garage.  It also had an incorrect label except that it's even bigger.

'Off' is definitely not the up-position.
Label maker must have something else in mind.

Why would Mother put wrong labels on the light switches?  Doesn't she know that up is on, down is off?

Friday, May 25, 2012

Product Management: make your tool obvious to users

Language is important.  It gives meaning to a product.  It helps user understand how to use the product.  It creates mental map of what product is supposed to do.  Once a mental map is created, product has a chance to either affirm that map with by behaving per description, or not.

Perhaps the most important is label.  You have to keep a couple of things in mind when you label features in the product.  First is figuring out key user stories that you are solving and attaching clear action verb labels to those features.  Second is labeling it to give the right semantic meaning to the action.

Thursday, February 3, 2011

Best UI Is One That Attracts User Then Gets Out Of User's Way

These days one design trend that I hear often is minimalism. In my book, this translates to putting the absolute minimum design elements while providing functional software. Minimalism is a good guideline for designer to force themselves to think carefully about each design element. If something is not absolutely needed, then chances are it will do more harm than good to overall product usability.

That's because great product UI/UX should do following:


1. It should make target users want to use the product
2. Once the users get their hands on, it should disappear in the background


Thursday, October 14, 2010

Facebook Group: Will It Catch On?

As I discussed last week, last Wednesday Facebook announced their new Facebook Group feature along with other privacy enhancements (allowing Facebook data to be downloaded as archive file and dashboard to view history of authorized application access to personal data). While I was reading a few Facebook Group discussions on the web, there were many opinions as to whether this Facebook Group feature will catch on or not.

Wednesday, October 6, 2010

What Is Right UI Design? One That Appeals To Your Target Audience

Recently I'm finding myself often putting together user interface mockups to solidify my thinking around what product should do. Then I began to question myself while I was flipping through hefty mockups that I created last few days. Am I spending my time wisely? How much does user interface (UI) design really count for? Shouldn't form be secondary to function at least in social network UI design?

Then I soon realized how foolish this question was. Of course, it matters. User interface matters a lot because that's what user sees.

Look at perfectly functional two alarm clock radios below.

GE Model C434C Tube
Alarm Clock AM Radio
Tangent DUO Clock Radio

Which one would you buy? GE alarm clock or Tangent DUO clock? I'm sure you have a preference between the two. Both of them provide identical function -- well almost, Tangent DUO probably has FM, while GE does not, but let's suppose they are functionally identical. GE is a true antique with pronounced clock face, while Tangent DUO is a modern interpretation of old boxy radio design. Is there a right answer? Of course not. What you picked makes perfect sense, FOR YOU.

That's my point. User interface should be designed with 'user' in mind. If the interface appeals to intended users, then the interface is working. It's doing its job of attracting users to spend more time with the product.

Just like alarm clock radio, there are close to a thousand social networking sites today. Each social networking site is competing for target user's attention. One way to differentiate from the rest is user interface design. User interface design has to have aesthetical appeal to target user so that they enjoy interacting with the medium.

That doesn't mean there is no guideline for better UI design. Take a look at below two iPhone application UIs of TripLog/1040. Which one is more appealing to you?

Old TripLog/1040 UI
New TripLog/1040 UI

It is no doubt the second one, new TripLog/1040 UI. If you look closer to the first one, you'll discover there is no alignment of names and parameters. "$ Spent" button is not aligned with rest of buttons, raising question in user's mind that it may have different context than "Save Data" and "Clear" button. "Type:" and its buttons are listed vertically while the rest of buttons are laid out horizontally. There are at least three other misalignments in the first UI that leaves jarring feeling in user's mind.

There is one more thing: color.  The reason why second looks more appealing than the first UI is the second UI's background color of light blue. Cyan, even if it's light, draws attention from user, and background is not the place where user should focus on.

That's just for aesthetics. Then there is functional design of UI, and it deserves whole new blog entry to go through.

People tend not to appreciate the value of good-looking UI. Because the best UI is the one that makes itself invisible to the user. Bad ones make themselves noticeable. Worst are the ones that make the user look dumb. Here's what I mean:

Wow, Where Do I Begin?