Showing posts with label juice. Show all posts
Showing posts with label juice. Show all posts

Wednesday, September 5, 2012

Product Manager: Product must be fun to use

Fun is not the first thing that a product manager thinks about when designing a product.  Especially those of us in enterprise software market.  People think that making something fun would only apply to companies like Zynga, Electronic Arts, etc.  But I think we all want a fun product as consumers, and we are all underestimating the effect of having fun when we use the product.

A classic example of a fun product is computer games.  It is purposefully created to deliver 'fun' to users.  So if we analyse what games deliver to their players, we must be getting closer to definition of 'fun'.

There are many wonderful talks available on YouTube about introducing game mechanics to your product, so called gamification.  I recommend talks by Amy Jo Kim, Gabe Zichermann, and Jane McGonigal.

Let me put them in my own words.  A fun product does following things:


Saturday, May 26, 2012

Product Management: add 'juice' to your product

Web is full of things that you can learn from.  'Juice it or loose it' was one of those learning opportunity for me.  Although example that Martin Jonasson and Petri Purho used was a simple block buster game, ideas can be applied to any user interaction.



You can try the game yourself at Grapefrukt.com