Showing posts with label user experience. Show all posts
Showing posts with label user experience. Show all posts

Sunday, March 10, 2013

Not obvious if you are not using it

Today was Kim's resident's Spring cleaning day.  As part of spring cleaning, we decided to pick up a bookshelf and a drawer, and went to IKEA.  It was the first time that our family of four visited IKEA since Abigail's arrival.

What started out as pleasant shopping experience quickly started to deteriorate when Toby, my 3-year-old, started to get fussy.  As we were completing our round of the second floor (Emeryville IKEA starts shoppers off with the second floor; not sure whether that's how it is with all IKEA stores), he started to throw temper tantrums.  Luckily I had been writing down the model numbers along with aisle and bin numbers.  We took a quick elevator down to the first floor.

Then I struggled a bit trying to remember where shoppers picked up their carts.  I missed the card dispensing machine, and I went all the way to register just to find out there were carts as you enter the warehouse storage area.  So I ran back to the machine and picked up a cart.

Tuesday, December 14, 2010

Simplify User Experience: Make It Physical

These days I spent most of my time thinking about user experience. I see increasing importance of getting the user experience right. As I discussed on my earlier post, I believe that good user experience is human-computer interaction designed to be so intuitive that almost invisible to the users.

I Had To Struggle With This Perfectly Functional
In-Flight Entertainment UI Built Pre-iPhone
If you are international traveler, you are now accustomed to seeing personal in-flight entertainment system. I just had a pleasure of sitting in front of one for 14 and half hours. When you are stuck on a plane for that long, perhaps it is expected that you'll learn how to navigate through different screens with controller.

Before touchscreen user interface, interacting with controller looked perfectly normal thing to do. If you want to move the cursor around, you use four arrow keys. If you want to select something, you first highlight it then press enter. That's how we've been interacting with computer, Nintendo, XBox, and Playstation. Things were perfect. Until iPhone came out, that was.